Summary:
Programmer and Unity game developer currently working as a contractor for NASA. Experience working on a wide variety of projects ranging from training software for astronauts to mobile games for the general public. Has worked with a wide variety of hardware in combination with Unity; including Xbox One consoles, mobile devices, hologram displays, and hand tracking cameras.
Skills
- C#
- Visual Studio
- Unity Game Engine
- Git
- Git Extensions
- Perforce
- Unreal 4 & 5
- Spark AR
- Jira
- Scorm (Learning Management System)
- Mobile Game Development
- Xbox Development
- Game Design
- Unreal Blueprints
- Leap Motion Hand Tracking Controller and SDK
Experience:
Programmer – Cyfor Technologies (NASA Contract) (Jan 2018 – Current)
- Experience as a C# programmer and Unity Developer. Completed 7 Unity Game Engine based projects, from conception to finish, for NASA. Worked on projects using other engines for both NASA and the USDA.
- Was the project lead on multiple projects. The teams were a mix of programmers and artists. I was in charge of the roadmap, delegating tasks, and making sure we met our deadlines.
- Worked closely with artists to aid in UI design and then build it for them in Unity to fit multiple screen resolutions, using their art assets.
- Led software demonstrations to show project progress to customers and management.
- Participated in meetings with customers to analyze the customer’s needs and give time estimates to management.
- Experience with multiple platforms : PC, web servers, Xbox One consoles, Realfiction’s Dreamoc Display, IOS devices, and Android devices
Education:
Full Sail University – B.S. Game Design (Mar 2015 – Jun 2017)
Awards:
• NASA Johnson Space Center Exceptional Software Award (Aug 2019)
• NASA Elite Team Award x3 (Nov 2018, June 2019, Nov 2019)