Austin’s Resume


Summary:

Programmer and Unity game developer currently working as a contractor for NASA. Experience working on a wide variety of projects ranging from training software for astronauts to mobile games for the general public. Has worked with a wide variety of hardware in combination with Unity; including Xbox One consoles, mobile devices, hologram displays, and hand tracking cameras.

Skills

  • C#
  • Visual Studio
  • Unity Game Engine
  • Git
  • Git Extensions
  • Perforce
  • Unreal 4 & 5
  • Spark AR
  • Jira
  • Scorm (Learning Management System)
  • Mobile Game Development
  • Xbox Development
  • Game Design
  • Unreal Blueprints
  • Leap Motion Hand Tracking Controller and SDK

Experience:

Programmer – Cyfor Technologies (NASA Contract) (Jan 2018 – Current)
  • Experience as a C# programmer and Unity Developer. Completed 7 Unity Game Engine based projects, from conception to finish, for NASA. Worked on projects using other engines for both NASA and the USDA.
    • Was the project lead on multiple projects. The teams were a mix of programmers and artists. I was in charge of the roadmap, delegating tasks, and making sure we met our deadlines.
    • Worked closely with artists to aid in UI design and then build it for them in Unity to fit multiple screen resolutions, using their art assets.
    • Led software demonstrations to show project progress to customers and management.
    • Participated in meetings with customers to analyze the customer’s needs and give time estimates to management.
    • Experience with multiple platforms : PC, web servers, Xbox One consoles, Realfiction’s Dreamoc Display, IOS devices, and Android devices

    Education:

    Full Sail University – B.S. Game Design (Mar 2015 – Jun 2017)

    Awards:

    • NASA Johnson Space Center Exceptional Software Award (Aug 2019)
    • NASA Elite Team Award x3 (Nov 2018, June 2019, Nov 2019)